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<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body {
            margin: 0;
        }
    </style>
</head>
<body>
    <script type="module">

        import * as THREE from './node_modules/three/src/Three.js';

        // 三大件
        // 场景
        const scene = new THREE.Scene();

        // 相机
        const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

        // 渲染器
        const renderer = new THREE.WebGLRenderer( {
            antialias: true,
        } );
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );

        // 创建物体
        const geometry = new THREE.BoxGeometry( 1, 1, 1 );
        const material = new THREE.MeshPhongMaterial( {
            color: 0x00ff00,
        } );
        const cube = new THREE.Mesh( geometry, material );
        scene.add( cube );

        // 位置
        camera.position.set( 5, 5, 5 );
        // 角度
        camera.lookAt( 0, 0, 0 );

        // 创建光
        const light = new THREE.PointLight( 0xffffff, 1 );
        light.position.set( 10, 20, 30 );
        scene.add( light );

        // 动画
        function animate() {
            requestAnimationFrame( animate );
            // cube.rotation.y += .1; // 2 * PI 弧度制
            renderer.render( scene, camera );
        }
        animate();

    </script>
</body>
</html>
